using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript2:MonoBehaviour {
public bool timerOn = true;
float time;
void Start(){
if (timerOn)
{
time += Time.deltaTime;
}
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text=Time.time.ToString ();
Time.timeScale = 1;
}
public void myfun()
{
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text=Time.time.ToString ();
Time.timeScale = 1;
}
void Update(){
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text=Time.time.ToString ();
}
}
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