2016年11月10日 星期四

using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {

 public GameObject obj_Player;

 // Use this for initialization

 void Start () {

 }

 // Update is called once per frame

 void Update ()

 {

  obj_Player = GameObject.Find("Sphere");
  if (Input.GetKeyDown (KeyCode.A)) {
   obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
  } else if (Input.GetKeyDown (KeyCode.D)) {
   obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
  } else if (Input.GetKeyDown (KeyCode.W)) {
   obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
  } else if (Input.GetKeyDown (KeyCode.S)) {
   obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
  }
 }
}


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